Premake
Premake | |
---|---|
Original author(s) | Jason Perkins |
Stable release | 4.3[1] / 16 November 2010 |
Preview release | 5.0.0-beta4[2] / 30 December 2024 |
Repository | |
Written in | C, Lua |
Type | build automation tool |
License | 3-clause BSD License[3] |
Website | premake![]() |
Premake is a software development tool for generating build configuration files for platform specific build tools based on configuration files that are platform agnostic. The tool is open-source.
Features
Notable features include:[4]
- Supports building a codebase written in C, C++, and C#
- Support for generating build configuration files for Visual Studio, GNU Make, Xcode, Code::Blocks, CodeLite, and MonoDevelop
- Can build on different environments using the same premake configuration files
Examples
The following is an example premake configuration file.
solution "MySolution" configurations { "Debug", "Release" } project "MyProject" kind "ConsoleApp" language "C++" includedirs { "include" } files { "src/**.h", "src/**.cpp" } configuration "Debug" symbols "On" defines { "_DEBUG" } configuration "Release" flags { "Optimize" } defines { "NDEBUG" }
Notable uses
Projects that use Premake include: 0 A.D., Bullet, Open Dynamics Engine, VDrift, and wxFormBuilder,[5]
References
- ^ "4.3". 16 November 2010. Retrieved 27 December 2024.
- ^ "Premake 5.0-beta4". 30 December 2024. Retrieved 2 January 2025.
- ^ "premake-core/LICENSE.txt". Retrieved 25 September 2016.
- ^ "What is Premake?". premake.github.io. Retrieved 2025-01-29.
- ^ "Showcase". premake.github.io. Retrieved 2025-01-29.
External links